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Box art via BoardGameGeek
Andromeda's Edge
A galaxy-sized engine builder that fights back, if you've got the table and the evening for it.
Designed by Luke Laurie and Maximus Laurie · 2024
If you want a meaty space sprawl that mixes engine building with actual combat and you don't already own Dwellings of Eldervale, this is a genuinely great one. Just clear the whole table and the whole night.
Best for: Heavy-game groups of 4-5 who like dice combat baked into a Euro
What it is
Andromeda's Edge is the Laurie family's space-themed reworking of Dwellings of Eldervale, and the bones are similar: you deploy ships to spots on the board, trigger the action there, and shove your way up five progress tracks that feed you most of your points. The hook is that landing somewhere can start a fight, with other players or with neutral raiders. Reviewers keep landing on the same word, momentum. Once your engine catches, it's hugely satisfying to run.
The catch
Here's the honest part. This is a heavy game and it acts like one. Setup alone runs past 40 minutes, it sprawls across the table like it pays rent, and the board can read as busy your first time out. Plan on a long evening, because a full session with a teach can stretch toward five hours. Combat is smarter than the old game thanks to targeting and Tactics cards, but those layers also make fights run longer. Casual players will drown.
Who it's for
But the thing people genuinely love is that the combat feels like a decision, not a coin flip. The targeting mechanic trims the randomness, the Tactics cards make everyone feel a little overpowered in a good way, and each faction hands you a different puzzle. If you want a big strategic space sprawl with teeth and you've got the group for it, grab it. The one catch: if you already own Dwellings of Eldervale, it's close enough that you may not need both.
What other players say
This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:
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